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<a href="regular__tile__access__iterator_8h.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno">    1</span>&#160;<span class="comment">/***************************************************************************************************</span></div><div class="line"><a name="l00002"></a><span class="lineno">    2</span>&#160;<span class="comment"> * Copyright (c) 2017-2019, NVIDIA CORPORATION.  All rights reserved.</span></div><div class="line"><a name="l00003"></a><span class="lineno">    3</span>&#160;<span class="comment"> *</span></div><div class="line"><a name="l00004"></a><span class="lineno">    4</span>&#160;<span class="comment"> * Redistribution and use in source and binary forms, with or without</span></div><div class="line"><a name="l00005"></a><span class="lineno">    5</span>&#160;<span class="comment"> *modification, are permitted provided that the following conditions are met:</span></div><div class="line"><a name="l00006"></a><span class="lineno">    6</span>&#160;<span class="comment"> *     * Redistributions of source code must retain the above copyright notice,</span></div><div class="line"><a name="l00007"></a><span class="lineno">    7</span>&#160;<span class="comment"> *this list of conditions and the following disclaimer.</span></div><div class="line"><a name="l00008"></a><span class="lineno">    8</span>&#160;<span class="comment"> *     * Redistributions in binary form must reproduce the above copyright</span></div><div class="line"><a name="l00009"></a><span class="lineno">    9</span>&#160;<span class="comment"> *notice, this list of conditions and the following disclaimer in the</span></div><div class="line"><a name="l00010"></a><span class="lineno">   10</span>&#160;<span class="comment"> *documentation and/or other materials provided with the distribution.</span></div><div class="line"><a name="l00011"></a><span class="lineno">   11</span>&#160;<span class="comment"> *     * Neither the name of the NVIDIA CORPORATION nor the names of its</span></div><div class="line"><a name="l00012"></a><span class="lineno">   12</span>&#160;<span class="comment"> *contributors may be used to endorse or promote products derived from this</span></div><div class="line"><a name="l00013"></a><span class="lineno">   13</span>&#160;<span class="comment"> *software without specific prior written permission.</span></div><div class="line"><a name="l00014"></a><span class="lineno">   14</span>&#160;<span class="comment"> *</span></div><div class="line"><a name="l00015"></a><span class="lineno">   15</span>&#160;<span class="comment"> * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS &quot;AS IS&quot;</span></div><div class="line"><a name="l00016"></a><span class="lineno">   16</span>&#160;<span class="comment"> *AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span></div><div class="line"><a name="l00017"></a><span class="lineno">   17</span>&#160;<span class="comment"> *IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE</span></div><div class="line"><a name="l00018"></a><span class="lineno">   18</span>&#160;<span class="comment"> *DISCLAIMED. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR ANY DIRECT,</span></div><div class="line"><a name="l00019"></a><span class="lineno">   19</span>&#160;<span class="comment"> *INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,</span></div><div class="line"><a name="l00020"></a><span class="lineno">   20</span>&#160;<span class="comment"> * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,</span></div><div class="line"><a name="l00021"></a><span class="lineno">   21</span>&#160;<span class="comment"> *DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span></div><div class="line"><a name="l00022"></a><span class="lineno">   22</span>&#160;<span class="comment"> *OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TOR (INCLUDING</span></div><div class="line"><a name="l00023"></a><span class="lineno">   23</span>&#160;<span class="comment"> *NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,</span></div><div class="line"><a name="l00024"></a><span class="lineno">   24</span>&#160;<span class="comment"> *EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span></div><div class="line"><a name="l00025"></a><span class="lineno">   25</span>&#160;<span class="comment"> *</span></div><div class="line"><a name="l00026"></a><span class="lineno">   26</span>&#160;<span class="comment"> **************************************************************************************************/</span></div><div class="line"><a name="l00032"></a><span class="lineno">   32</span>&#160;<span class="preprocessor">#pragma once</span></div><div class="line"><a name="l00033"></a><span class="lineno">   33</span>&#160;</div><div class="line"><a name="l00034"></a><span class="lineno">   34</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="cutlass_8h.html">cutlass/cutlass.h</a>&quot;</span></div><div class="line"><a name="l00035"></a><span class="lineno">   35</span>&#160;</div><div class="line"><a name="l00037"></a><span class="lineno">   37</span>&#160;</div><div class="line"><a name="l00038"></a><span class="lineno">   38</span>&#160;<span class="keyword">namespace </span><a class="code" href="namespacecutlass.html">cutlass</a> {</div><div class="line"><a name="l00039"></a><span class="lineno">   39</span>&#160;<span class="keyword">namespace </span>transform {</div><div class="line"><a name="l00040"></a><span class="lineno">   40</span>&#160;<span class="keyword">namespace </span>threadblock {</div><div class="line"><a name="l00041"></a><span class="lineno">   41</span>&#160;</div><div class="line"><a name="l00043"></a><span class="lineno">   43</span>&#160;</div><div class="line"><a name="l00044"></a><span class="lineno">   44</span>&#160;<span class="keyword">template</span> &lt;<span class="keyword">typename</span> Shape, <span class="keyword">typename</span> Element, <span class="keyword">typename</span> Layout, <span class="keywordtype">int</span> AdvanceRank,</div><div class="line"><a name="l00045"></a><span class="lineno">   45</span>&#160;          <span class="keyword">typename</span> ThreadMap,</div><div class="line"><a name="l00046"></a><span class="lineno">   46</span>&#160;          <span class="keywordtype">int</span> Alignment =</div><div class="line"><a name="l00047"></a><span class="lineno">   47</span>&#160;              <a class="code" href="structcutlass_1_1sizeof__bits.html#aff47de86de21dae23ad36184c3d2bb12">sizeof_bits&lt;Element&gt;::value</a>* ThreadMap::kElementsPerAccess / 8&gt;</div><div class="line"><a name="l00048"></a><span class="lineno"><a class="line" href="classcutlass_1_1transform_1_1threadblock_1_1RegularTileAccessIterator.html">   48</a></span>&#160;<span class="keyword">class </span><a class="code" href="classcutlass_1_1transform_1_1threadblock_1_1RegularTileAccessIterator.html">RegularTileAccessIterator</a>;</div><div class="line"><a name="l00049"></a><span class="lineno">   49</span>&#160;</div><div class="line"><a name="l00051"></a><span class="lineno">   51</span>&#160;</div><div class="line"><a name="l00052"></a><span class="lineno">   52</span>&#160;}  <span class="comment">// namespace threadblock</span></div><div class="line"><a name="l00053"></a><span class="lineno">   53</span>&#160;}  <span class="comment">// namespace transform</span></div><div class="line"><a name="l00054"></a><span class="lineno">   54</span>&#160;}  <span class="comment">// namespace cutlass</span></div><div class="ttc" id="namespacecutlass_html"><div class="ttname"><a href="namespacecutlass.html">cutlass</a></div><div class="ttdef"><b>Definition:</b> aligned_buffer.h:35</div></div>
<div class="ttc" id="structcutlass_1_1sizeof__bits_html_aff47de86de21dae23ad36184c3d2bb12"><div class="ttname"><a href="structcutlass_1_1sizeof__bits.html#aff47de86de21dae23ad36184c3d2bb12">cutlass::sizeof_bits::value</a></div><div class="ttdeci">static int const value</div><div class="ttdef"><b>Definition:</b> numeric_types.h:43</div></div>
<div class="ttc" id="classcutlass_1_1transform_1_1threadblock_1_1RegularTileAccessIterator_html"><div class="ttname"><a href="classcutlass_1_1transform_1_1threadblock_1_1RegularTileAccessIterator.html">cutlass::transform::threadblock::RegularTileAccessIterator</a></div><div class="ttdef"><b>Definition:</b> regular_tile_access_iterator.h:48</div></div>
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